Metadata-Version: 2.1
Name: melee-env
Version: 0.22.1
Summary: A gym-esque environment for Super Smash Bros. Melee.
Home-page: https://github.com/davidtjones/melee-env
Author: David Jones
Author-email: d.t.jones@outlook.com
License: UNKNOWN
Project-URL: Bug Tracker, https://github.com/davidtjones/melee-env/issues
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: GNU Lesser General Public License v3 (LGPLv3)
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
License-File: LICENSE.txt

melee-env
---
This repo contains an implemention of Melee as a Gym-esque environment.

### Code example: 
```python
from melee import enums
from melee_env.env import MeleeEnv
from melee_env.agents.util import ActionSpace, ObservationSpace
from melee_env.agents.basic import *

players = [Rest(), Shine(), Random(enums.Character.FALCO), CPU(enums.Character.LINK, 3)]

env = MeleeEnv(
    "path/to/iso",
    players,
    ActionSpace(),
    ObservationSpace(),
    ai_starts_game=True,
    fast_forward=False, 
    blocking_input=True)

env.start()
episodes = 10; reward = 0; done = False

for episode in range(episodes):
    observation, reward, done, info = env.setup(enums.Stage.BATTLEFIELD)
    while not done:
        for i in range(len(players)):
            if players[i].agent_type == "AI":  # only process AI players
                players[i].act(observation, env.action_space)

        observation, reward, done, info = env.step()        
```

### Video Demonstration
[![IClick me!](https://img.youtube.com/vi/c-MyFS2PAu8/0.jpg)](https://www.youtube.com/watch?v=c-MyFS2PAu8)


This library has been designed with flexibility in mind. The action space, observation space, and the agents are completely modular, and there are only a few requirements to build your own. For more information on these topics, see the [README](melee_env/agents/README.md) in the agents folder. 

## Note
This library requires Slippi, which in turn requires an SSBM 1.02 NTSC/PAL ISO. This library does not and will not distribute this. You must acquire this on your own!

## Installation
Install from pip: `pip install melee-env`. Test by running the above example (don't forget to supply the path to your ISO!)

## Platform support
* Linux
* Windows

## Some notes:
* This library is specifically intended for the development of AI using reinforcement learning (or possibly computer vision). This library abstracts away much of the functionality of libmelee so that developers/researchers can focus on AI. I am not sure how difficult it would be implement something that used more traditional strategies, but it may be easier to work directly with libmelee in that case.
* If you notice that controllers aren't working, check the config in dolphin and verify that the controller profile is setup correctly. The automation steps should take care of this. You can verify the controller config for the bot is correct by checking Controllers -> \[port X\] -> Configure and verifying that the resulting window looks like [this](https://user-images.githubusercontent.com/609563/86555862-7dd45d80-bf06-11ea-8d7e-e4d8007f66a3.png). You should be able to load the slippibot profile to fix this. Unsure if this is still an issue.
* Agents must occupy ports sequentially starting at port 1. Currently, there are no plans to support every port configuration.
* There are currently no plans to support stages outside of the tournament-legal
stages.

