Metadata-Version: 2.1
Name: 3d-connectX-env
Version: 1.0.1
Summary: 3D ConnectX for OpenAI Gym.
Home-page: https://github.com/youngeek-0410/3d-connectX-env
Author: Ryusei Ito
Author-email: 31807@toyota.kosen-ac.jp
License: UNKNOWN
Platform: UNKNOWN
Requires-Python: >=3.7
Description-Content-Type: text/markdown
License-File: LICENSE

# 3d-connectX-env

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3D connectX repository, developed for the [OpenAI Gym](https://github.com/openai/gym) format.

## Installation

The preferred installation of `3d-connectX-env` is from `pip`:

```shell
pip install 3d-connectX-env
```

## Usage

### Python

```python
import gym_3d_connectX
import gym

env = gym.make('3d-connectX-v0')
env.reset()

env.utils.win_reward = 100
env.utils.draw_penalty = 50
env.utils.lose_penalty = 100
env.utils.could_locate_reward = 10
env.utils.couldnt_locate_penalty = 10
env.utils.time_penalty = 1
env.player = 1
actions = [0, 0, 1, 1, 2, 2, 4, 4, 0, 0, 1, 1, 2, 2, 0, 3]

for action in actions:
    obs, reward, done, info = env.step(action)
    env.render(mode="plot")

```

## Environments

The environments only send reward-able game-play frames to agents; 
No cut-scenes, loading screens, etc. are sent to 
an agent nor can an agent perform actions during these instances.

Environment: `3d-connectX-v0`

### Factor at initialization.

| Key                     | Type     | Description
|:------------------------|:---------|:------------------------------------------------------|
| `num_grid   `           | `int`    | Length of a side.
| `num_win_seq`           | `int`    | The number of sequence necessary for winning.
| `win_reward`            | `float`  | The reward agent gets when win the game.
| `draw_penalty`          | `float`  | The penalty agent gets when it draw the game.
| `lose_penalty`          | `float`  | The penalty agent gets when it lose the game.
| `couldnt_locate_penalty`| `float`  | The penalty agent gets when it choose the location where the stone cannot be placed.
| `could_locate_reward`   | `float`  | The additional reward for agent being able to put the stone.
| `time_penalty`          | `float`  | The penalty agents gets along with timesteps.
| `first_player`          | `int`    | Define which is the first player.

## Step

Info about the rewards and info returned by the `step` method.

| Key                | Type     | Description
|:-------------------|:---------|:------------------------------------------------------|
| `turn`             | `int`    | The number of the player at this step
| `winner`           | `int`    | Value of the player on the winning side
| `is_couldnt_locate`| `bool`   | In this step the player chooses where to place the stone.


