Metadata-Version: 2.1
Name: igeGameAnalytics
Version: 0.0.2
Summary: C++ extension GameAnalytics for 3D and 2D games.
Home-page: https://indigames.net/
Author: Indigames
Author-email: dev@indigames.net
License: MIT
Description: # igeGameAnalytics 
        
        C++ extension GameAnalytics  for 3D and 2D games.
        
        ### Before running this tutorial, you have to install igeGameAnalytics
        	[pip install igeGameAnalytics]
        
        ### Functions
        
        `import igeGameAnalytics`
        
        - init
        	- ` igeGameAnalytics.init('version', 'game_key', 'secret_key', debug=True/False)`
        - addProgressionEvent
        	- `igeGameAnalytics.addProgressionEvent(progressionStatus, progression01, progression02, progression03, score)`
        
        		- progressionStatus : int(Start = 1, Complete = 2, Fail = 3)
        			- Status of added progression
        		- progression01 : string
        			- Required progression location
        		- progression02 : string(optional)
        			- Not required. Use if needed
        		- progression03 : string(optional)
        			- Not required. Use if needed
        		- score : int(optional)
        			- An optional score when a user completes or fails a progression attempt
        	- example
        		```
        		igeGameAnalytics.addProgressionEvent(1, "world01", score=0)
        		igeGameAnalytics.addProgressionEvent(1, "world01", "stage01")
        		igeGameAnalytics.addProgressionEvent(1, "world01", "stage01", score=1)
        		igeGameAnalytics.addProgressionEvent(1, "world01", "stage01", "level01")
        		igeGameAnalytics.addProgressionEvent(2, "world01", "stage01", "level01", score=2)
        		```
        - addDesignEvent
        	- `igeGameAnalytics.addDesignEvent(eventId, value)`
        
        		- eventId : string
        			-  The eventId is a hierarchy string that can consist of 1-5 segments separated by â€˜:â€™. Each segment can have a max length of 32
        		- value : float(optional)
        			- A float event tied to the eventId. Will result in sum & mean values being available
        	- example
        		```
        		igeGameAnalytics.addDesignEvent(event[0])
        		igeGameAnalytics.addDesignEvent(event[0], 10)
        		```
        - ...
Keywords: GameAnalytics 3D game Indigames
Platform: UNKNOWN
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3
Classifier: Operating System :: Microsoft :: Windows
Classifier: Topic :: Games/Entertainment
Description-Content-Type: text/markdown
