CharacterName
CodeName
Distance
DustLv
EventArea
EventFlag
EventIf
EventLoad
EventLock
EventNo
EventTime
EventTime2
EventTime3
EventTime4
IsEscape
LPearl
LightColorB
LightColorG
LightColorR
Lv
OpenDoorNo
PlayerStop
RoomNo
SPearl
Thunder
VRbox
accel
access_name
appear_flag
appear_percent
appear_point
appear_time
appear_type
arg0
arg1
arg2
arg3
arg4
arg5
arg6
arg7
arg8
attack
attack_type
available_stage
bill
camera
cdiamond
character_name
coin
cond_arg0
cond_string_arg0
cond_type
counter
create_name
diamond
dir_x
dir_y
dir_z
disappear_flag
dmd_name
do_type
effect
emerald
event_parameter
event_set_no
floating_height
furniture_sound
furniture_x
furniture_y
furniture_z
generate
generate_num
gold
hashigo
ignore_pointer
init_room
invisible
item_offset_y
item_table
mPearl
max_enemy
max_enemy_once
max_speed
move
move_level
move_time
move_type
msg_no
name
next
next_room
next_room_wait
not_transparent
other
path_name
place_type
pnt0_x
pnt0_y
pnt0_z
pnt1_x
pnt1_y
pnt1_z
poly_material
pos_x
pos_y
pos_z
rdiamond
rnd_angle
room
room_no
ruby
sapphire
scale_x
scale_y
scale_z
search_type
sheet
sheet_gum
sheet_texture
size
sound_echo_parameter
sound_echo_switch
sound_material
sound_room_code
sound_room_size
stay
str_hp
string_arg0
telesa_appear
telesa_hide
type
use