Metadata-Version: 2.1
Name: pyowapi
Version: 2.0.0
Summary: An asynchronous wrapper for ow-api.com using aiohttp
Home-page: https://github.com/ZusorCode/pyowapi
Author: Tobias Messner
Author-email: tobias@zusor.io
License: UNKNOWN
Description: # pyowapi
        `pyowapi` is an asynchronous wrapper around an unofficial Overwatch api (https://ow-api.com) using aiohttp.
        
        Things have changed considerably from v1 to v2, make sure to update your code before upgrading.
        
        # Example usage
        
        ```python
        import pyowapi
        
        # Both of these create an event loop for you for convenience. This will not work where an event loop already exists (like discord.py)
        
        # For a single player
        player = pyowapi.get_player("Jayne#1447")
        print(player.success)
        print(player.actual_level)
        print(player.private)
        print(player.competitive_tank)
        
        # For multiple players
        player_list = ["Jayne#1447", "Krusher#9999"]
        players = pyowapi.get_player(player_list)
        for single_player in players:
            print(player.actual_level)
        
        # For different platforms
        player = pyowapi.get_player("Krusher99", platform="psn") # platform can be pc, xbox, ps4 and nintendo-switch
        print(player.actual_level)
        
        # If the player name is from user input sometimes it can be capitalized wrong or use the wrong discriminator
        # You can pass correct_player = True and if the player name is incorrect pyowapi will attempt to find the correct one
        # The player object will then have original_player_name which is the previous battletag
        player = pyowapi.get_player("jayne#1447", correct_player=True)
        print(player.original_player_name) # jayne#1447
        print(player.player_name) # Jayne#1447
        print(player.success) # True
        
        
        # If an event loop already exists you need to call get_player_async instead
        player = await pyowapi.get_player_async("Jayne#1447")
        print(player.actual_level)
        print(player.private)
        print(player.competitive_tank)
        
        # A player has the following properties
        print(player.player_name)  # The name of the Player (battletag or other)
        print(player.original_player_name) # If a player name was corrected this is the misspelled version
        print(player.success)  # If the request was successful
        print(player.level)  # The number in Overwatch without stars calculated in
        print(player.prestige)  # The number of stars in Overwatch
        print(player.actual_level)  # The full level with stars calculated in
        print(player.private)  # If the player profile is private
        print(player.endorsement)  # The player endorsement level
        print(player.competitive_tank)  # Player Tank SR. False if unplaced
        print(player.competitive_damage)  # Player Damage SR. False if unplaced
        print(player.competitive_support)  # Player Support SR. False if unplaced
        print(player.quickplay_stats)  # Dictionary containing all quickplay stats
        print(player.quickplay_cards)
        print(player.quickplay_medals)
        print(player.quickplay_medals_bronze)
        print(player.quickplay_medals_silver)
        print(player.quickplay_medals_gold)
        print(player.quickplay_games_won)
        print(player.competitive_stats)  # Dictionary containing all competitive stats
        print(player.competitive_cards)
        print(player.competitive_medals)
        print(player.competitive_medals_bronze)
        print(player.competitive_medals_silver)
        print(player.competitive_medals_gold)
        print(player.competitive_games_played)
        print(player.competitive_games_won)
        ```
        
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
