Metadata-Version: 2.1
Name: vgio
Version: 1.1.0
Summary: Video Game IO
Home-page: https://github.com/JoshuaSkelly/vgio
Author: Joshua Skelton
Author-email: joshua.skelton@gmail.com
License: MIT
Description: # vgio
        
        [![Python 3.6](https://img.shields.io/badge/python-3.6-blue.svg)]() [![PyPI version](https://badge.fury.io/py/vgio.svg)](https://pypi.python.org/pypi/vgio) [![Build Status](https://travis-ci.org/joshuaskelly/vgio.svg?branch=master)](https://travis-ci.org/joshuaskelly/vgio) [![Discord](https://img.shields.io/badge/discord-chat-7289DA.svg)](https://discord.gg/KvwmdXA)
        
        vgio is a Python package for video game file I/O.
        
        ## Mission
        
        - *Pythonic:* Clean and well written Python.
        - *Domain-specific:* The APIs and objects reflect the source code and community knowledge.
        - *Complete:* Support as many file types as possible.
        - *Robust:* The APIs and objects are thoroughly unit tested.
        
        ## Supported Games
        
        - [Devil Daggers](./vgio/devildaggers)
        - [Duke Nukem 3D](./vgio/duke3d)
        - [Quake](./vgio/quake)
        - [Quake II](./vgio/quake2)
        
        ## Installation
        `$ pip install vgio`
        
        ## Usage
        ```python
        from vgio.quake.bsp import Bsp
        
        with Bsp.open('./maps/start.bsp') as bsp_file:
           """Do rad stuff with the BSP data structure!"""
        ```
        
        ## Tests
        `$ python -m unittest discover`
        
        ## License
        MIT
        
        See the [license](./LICENSE) document for the full text.
        
Platform: UNKNOWN
Description-Content-Type: text/markdown
