Metadata-Version: 2.1
Name: pygametext
Version: 0.1.0.4
Summary: This Package adds UI Elements like Buttons and Textboxes to PyGame.
Home-page: https://github.com/LeBogoo/pygametext
Author: LeBogo
Author-email: lebogomc@gmail.com
License: UNKNOWN
Description: ### Changelog:
        * Fixed Bugs
        * Added pgt.square() function (for more information look at the Elements section)
        
        
        # pygametext
        This Package adds UI Elements to PyGame.
        
        ## Install
        pip install pygametext
        
        ## Import
        `import pygametext`
        
        
        ## Initiate pygametext
        `pgt = pygametext.PGT(screen)`
        
        
        ## Elements
        `pgt.button(x,y,width,height,buttonColor,"Text",textColor,onClickFunction,onClickArguments,layer)`
        -> Returns True
        
        `pgt.switch(x,y,width,height,buttonColor,"Text",textColor,activeFunction,activeArguments,layer)`
        -> Returns True
        
        `pgt.checkbox(x,y,scale,color,activeFunction,activeArguments,layer)`
        -> Returns True
        
        `pgt.text(x,y,"Text",textColor,textSize,layer)`
        -> Returns True
        
        `pgt.square(x,y,width,height,color,layer)`
        -> Returns True
        
        `pgt.textbox(x,y,width,height,textColor,layer)`
        -> Returns True
        
        
        ## Process inputs and events
        This function needs to be called if you want that the elements on specified layer to be interactive.
        `pgt.update(layer)`
        
        ## Draw elements to screen
        This function needs to be called if you want that the elements on specified layer to be drawn.
        `pgt.draw(layer)`
        
        ## Utitilty functions
        `pgt.getLayer(layer)`
        -> Returns list of PGT Objects on specified Layer
        
        `pgt.clear(id,layer)`
        -> Returns True or False
        
        `pgt.rebuild(layer)`
        -> Returns True
        
        ``` python
        import pygame
        import pygametext
        
        running = True
        
        pygame.init()
        
        screen = pygame.display.set_mode((640, 360))
        clock = pygame.time.Clock()
        
        pgt = pygametext.PGT(screen) # Define pygametext object.
        
        pgt.button(10,10,100,50,(255,0,0),"Hello!",(0,0,0),print,"Hello World!",0) # Add pgt Button
        pgt.button(120,10,100,50,(255,255,0),"Bye bye",(0,0,0),print,"Goodbye World!",0) # Add pgt Button
        pgt.text(10,70,"Simple pygametext example.",(0,120,0),20,0) # Add pgt Text
        
        def update(): # Update & Eventd
        	events = pygame.event.get()
        
        	pgt.update(events, 0) # Update all pgt elements from layer 0. Takes events arg to process some elements.
        
        	for event in events:
        		if event.type == pygame.QUIT:
        			running = False
        			pygame.quit()
        			quit()
        
        def draw():
        	screen.fill((255,255,255)) # Clear screen
        	pgt.draw() # Draw all pgt elements from layer 0
        	
        	pygame.display.flip()
        
        while running:
        	update()
        	draw()
        	clock.tick(60)
        ```
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
