Metadata-Version: 2.1
Name: panik_core
Version: 0.0.2
Summary: THE python graphical library
Home-page: UNKNOWN
Author: Panik Core Studios
License: UNKNOWN
Keywords: python,graphics,game,gui,gamedev,gameengine
Platform: UNKNOWN
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: Programming Language :: Python :: 3
Classifier: Operating System :: Unix
Classifier: Operating System :: MacOS :: MacOS X
Classifier: Operating System :: Microsoft :: Windows
Description-Content-Type: text/markdown


<p align="center">

  <img src="https://github.com/RedRyan5154/panik-core/blob/master/assets/panik/logo.png?raw=true" alt="Panik-Core's logo"/>

</p>



# Welcome to the Panik-Core engine



THE python graphical library



The panik-core engine was built around pygame removing small mistakes that often unexperienced pygame developers do that feed on performance.  With panik-core, you will finish your first project in no time with the help of pre-made game object classes such as Entitys with collision, Parents and its sophisticated gui widgets using pygame_gui.



---

# Installation

Using pip:

```

pip install panik-core

```



Inside Python:

```python

from panik_core import *

```

# A minimal window

```python

from panik_core import *



window = Window("A minimal window", 600, 400) # create a window

window.background = (255, 255, 255)

window.showfps = True



ev = Events() # event object



def  main():

	run = 1

	while  run:

		window.tick(30) # set fps

		events = ev.get()

		for  event  in  events:

			if  event.type == ev.QUIT:

				run = 0

		window.update() # update the window



if  __name__ == '__main__':

	main()

```



