Metadata-Version: 2.1
Name: py-scm
Version: 1.0.3
Summary: A python state machine framework based on statecharts (scxml)
Home-page: https://github.com/zen747/pyscm
Author: Zen Chien
Author-email: jixing.jian@gmail.com
License: Apache License 2.0
Keywords: statecharts,state-machine,scxml,david-harel
Platform: UNKNOWN
Classifier: Development Status :: 5 - Production/Stable
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: Apache Software License
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.6
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Topic :: Text Processing :: Linguistic
Requires-Python: >=3.6
License-File: LICENSE

This is a python library supporting statechart (in scxml format) originated by David Harel.
Features like hierarchical states, parallel states, and history are ready for you to command.
You won't find another lib as easy and flexible to use as SCM.

Just take a look and run scm_tutorial.py please.
The code is listed here:

.. code:: python

    from scm import StateMachineManager

    client_scxml = """
    <scxml> 
        <state id='appear'> 
            <transition event='born' ontransit='say_hello' target='live'/> 
        </state> 
        <parallel id='live'> 
                <transition event='hp_zero' target='dead'/> 
                <state id='eat'> 
                </state> 
                <state id='move'> 
                </state> 
        </parallel> 
        <final id='dead'/>
        </scxml> 
    """

    class Life:
        def __init__(self):
            self.mach_ = StateMachineManager.instance().getMach('the life')
            self.mach_.set_do_exit_state_on_destroy(True)
            self.mach_.register_state_slot("appear", self.onentry_appear, self.onexit_appear)
            self.mach_.register_state_slot("live", self.onentry_live, self.onexit_live)
            self.mach_.register_state_slot("eat", self.onentry_eat, self.onexit_eat)
            self.mach_.register_state_slot("move", self.onentry_move, self.onexit_move)
            self.mach_.register_state_slot("dead", self.onentry_dead, self.onexit_dead)
            self.mach_.register_action_slot('say_hello', self.say_hello)
            self.mach_.StartEngine()
            
        def test(self):
            self.mach_.enqueEvent("born")
            #self.mach_.frame_move(0) # state change to 'live'
            StateMachineManager.instance().pumpMachEvents()
            self.mach_.enqueEvent("hp_zero")
            #self.mach_.frame_move(0) # state change to 'dead'
            StateMachineManager.instance().pumpMachEvents()
            
        def onentry_appear(self):
            print("come to exist")
        
        def onexit_appear(self):
            print("we are going to...")
        
        def onentry_live(self):
            print("start living")
        
        def onexit_live(self):
            print("no longer live")
        
        def onentry_eat(self):
            print("start eating")
        
        def onexit_eat(self):
            print("stop eating")
        
        def onentry_move(self):
            print("start moving")
        
        def onexit_move(self):
            print("stop moving")
        
        def onentry_dead(self):
            print("end")
        
        def onexit_dead(self):
            assert (0 and "should not exit final state");
            print("no, this won't get called.")
        
        def say_hello(self):
            print("\n*** Hello, World! ***\n")
            
    if __name__ == '__main__':
        StateMachineManager.instance().set_scxml("the life", client_scxml)
        life = Life()
        life.test()
        StateMachineManager.instance().pumpMachEvents()

    

The output you should see

::

    come to exist
    we are going to...

    *** Hello, World! ***

    start living
    start eating
    start moving
    stop eating
    stop moving
    no longer live
    end

Simply

1. you load the scxml from external file or from a string defined in your code.
2. you connect these **onentry_** **onexit_**, etc. slots
3. you start the engine, call the framemove in main loop.

Done.

It's that easy!

Read the tutorials at:

- (English) http://zen747.blogspot.tw/2017/07/a-scm-framework-tutorial-statechart.html
- (Traditional Chinese) http://zen747.blogspot.tw/2017/07/scm-framework.html


