m_iShotsFired
m_bDucked
m_bDucking
m_bWearingSuit
m_LastHitGroup
m_bHasHelmet
m_bHasMovedSinceSpawn
m_bInBuyZone
m_bIsHoldingLookAtWeapon
m_bIsLookingAtWeapon
m_bIsScoped
m_bIsWalking
m_bResumeZoom
m_bSpotted
m_bStrafing
m_bWaitForNoAttack
m_flSimulationTime
m_hActiveWeapon
m_bDuckOverride
m_flStamina
m_flVelocityModifier
m_vecOrigin
m_vecOrigin[2]
m_aimPunchAngle
m_aimPunchAngleVel
m_flFOVRate
m_flFallVelocity
m_flLastDuckTime
m_viewPunchAngle
m_vecVelocity[0]
m_vecVelocity[1]
m_vecVelocity[2]
m_vecViewOffset[2]
m_angEyeAngles[0]
m_angEyeAngles[1]
m_flDuckAmount
m_flDuckSpeed
m_flFlashDuration
m_flFlashMaxAlpha
m_flGroundAccelLinearFracLastTime
m_flLastMadeNoiseTime
m_flLowerBodyYawTarget
m_flTimeOfLastInjury
m_iFOV
m_iFOVStart
m_iHealth
m_iMoveState
m_nForceBone
m_nLastConcurrentKilled
m_nRelativeDirectionOfLastInjury
m_totalHitsOnServer