Metadata-Version: 2.1
Name: rblx-open-cloud
Version: 0.0.5
Summary: UNKNOWN
Home-page: https://github.com/TreeBen77/rblx-open-cloud
Author: TreeBen77
License: MIT
Keywords: roblox,datastores,opencloud
Platform: UNKNOWN
Description-Content-Type: text/markdown
License-File: LICENSE

# rblx-open-cloud
 
Python API wrapper for [Roblox Open Cloud](https://create.roblox.com/docs/open-cloud/index).

## Quickstart

### Generating an API key and Preparing the library

1. Create an API key from the [Creator Dashboard](https://create.roblox.com/credentials). Read [Managing API Keys](https://create.roblox.com/docs/open-cloud/managing-api-keys) if you need help.
2. Copy the code in `rblx-open-cloud.py`, paste it in a new file and save it in the same directory as your project.
3. Add the following lines to your code and replace `api-key-from-step-1` with the key you generated in step 1. *Tip you should add your api key to an enviroment variable.*
    ```py
    import rblx_opencloud
    rblx_opencloud.api_key = "api-key-from-step-1"
    ```
    **If you want to start by accessing your game's data stores go to [Data Stores](#accessing-data-stores) otherwise, you can go to [Place Publishing](#publish-or-save-a-rbxl-file).**
> **note:** Roblox doesn't support access to ordered data stores via open cloud, yet.

### Publish or Save a `.rbxl` File
```py
import rblx_opencloud
rblx_opencloud.api_key = "api-key-from-step-1"

#create a PlacePublishing object with your universe
PlacePublishing = rblx_opencloud.PlacePublishing(universe="universe-id-here")

#opens the .rbxl file as 'rb' and saves it to the place
with open("path-to/place-file.rbxl", "rb") as file:
    version = PlacePublishing.savePlace("place-id-here", file)

#opens the .rbxl file as 'rb' and publishes it to the place
with open("path-to/place-file.rbxl", "rb") as file:
    version = PlacePublishing.publishPlace("place-id-here", file)
```

### Accessing Data Stores

If you don't know how to get the universe or place ID read [Publishing Places with API Keys](https://create.roblox.com/docs/open-cloud/publishing-places-with-api-keys#:~:text=Find%20the%20experience,is%206985028626.)
```py
import rblx_opencloud
rblx_opencloud.api_key = "api-key-from-step-1"

# create a DataStoreService object with your universe ID
DataStoreService = rblx_opencloud.DataStoreService(universe="universe-id-here")

# get your data store, scope is default to global
DataStore = DataStoreService.getDataStore("data-store-name", scope="global")

# gets the value and info (user ids, metadata, created, etc.)
value, info = DataStore.get("key-name")

# sets the value of the key and assigns the user ids list to 287113233
DataStore.set("key-name", "value", users=[287113233])

# deletes the key now.
DataStore.remove("key-name")
```

### Publishing To Message Service
If you don't know how to get the universe or place ID read [Publishing Places with API Keys](https://create.roblox.com/docs/open-cloud/publishing-places-with-api-keys#:~:text=Find%20the%20experience,is%206985028626.)
```py
import rblx_opencloud
rblx_opencloud.api_key = "api-key-from-step-1"

# create a MessagingService object with your universe ID
MessagingService = rblx_opencloud.MessagingService(3499447036)

#publish a message to the topic 'topic69420'. Roblox Studio won't recieve this message, only live game servers.
MessagingService.publish("topic69420", "message")
```
check out the wiki for documentation.


